According to our findings, combining RouteMate location based platform with game based learning elements and gamified motivational route scenarios was a success since the majority of the piloting sites were confident enough to integrate it in their piloting sessions, while users regardless of the different range in age, abilities and culture, were more than keen to immerse themselves in the gaming scenario. All piloting sites were willing to use educational locative games for their users in the near future, while the integrated game with photographs blended successful with the game scenarios and mini games that supported the session. From these initial findings, it is proposed that a blending of digital with non digital locative games is beneficial for users with disabilities trying to learn a new route. However, further research and development of Routemate with integrated gaming scenarios is on our forthcoming plans in order to enhance a location aware travel training tool as a framework of motivational and independent route learning for users with a different range of disabilities.
Τίτλος Δράσης: Ηράκλειτος ΙΙ Τίτλος Πράξης: Επιπτώσεις της Χρήσης ψηφιακών Παιχνιδιών στην Εκπαιδευτική Διαδικασία. Η περίπτωση των Μαθητών με Νοητική Υστέρηση