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<title>
<string language="el">Playing in the special education school: from gamers to game designers</string>
</title>
<language>eng</language>
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<entry>http://hdl.handle.net/10795/3615</entry>
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<subject>
<string language="el">άτομο με διανοητική μειονεξία</string>
<string language="el">άτομο με ειδικές ανάγκες</string>
<string language="el">αυτονομία των ατόμων με ειδικές ανάγκες</string>
<string language="el">αυτόματα παιχνίδια</string>
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<description>
<string language="el">In a one year old study, students with mild and moderate intellectual disability, used serious games in their educational practice. Communication, interaction, participation and motivation have been documented in a qualitative study using two different classrooms as case studies. In this paper we describe the documented process of these endeavors, as students turned from gamers into game designers. During the study we were able to document changes in the educational atmosphere, including change of roles and communication re-enforcement between students and teachers. Co-operative game design workshops were organized, as part of the European Project Code RED , targeting students in the risk of early school leaving (ESL), by using game design workshops as a tool of motivation and inclusion.</string>
</description>
<description>
<string language="el">9 pp.</string>
</description>
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<source>LOMv1.0</source>
<value>creator</value>
<entity><![CDATA[BEGIN:VCARD
FN: Saridaki, Maria
N: Saridaki, Maria
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<contribute>
<source>LOMv1.0</source>
<value>Scientific Coordinator</value>
<entity><![CDATA[BEGIN:VCARD
FN: Μουρλάς, Κωνσταντίνος
N: Μουρλάς, Κωνσταντίνος
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END:VCARD]]></entity>
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<entity><![CDATA[BEGIN:VCARD
FN: Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών (ΕΚΠΑ)
N: Εθνικό και Καποδιστριακό Πανεπιστήμιο Αθηνών (ΕΚΠΑ)
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<date>
<dateStamp>2014</dateStamp>
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</educational><classification><keyword>
<string language="el">Games based learning</string>
</keyword>
<keyword>
<string language="el">Intellectual disability</string>
</keyword>
<keyword>
<string language="el">Motivation</string>
</keyword>
<keyword>
<string language="el">Playfulness</string>
</keyword>
<keyword>
<string language="el">Game design</string>
</keyword>
<keyword>
<string language="el">Communication</string>
</keyword>
<keyword>
<string language="el">Route learning</string>
</keyword>
</classification>
<technical>
</technical>
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<size>546097</size>
<format>application/pdf</format>
<location>http://repository.edulll.gr/edulll/bitstream/10795/3615/2/3615_1.129_%ce%91%ce%9d_5_11_14.pdf</location>
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<entry>http://hdl.handle.net/10795/3615</entry>
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FN:National Documentation Centre - National Hellenic Research Foundation
N:National Documentation Centre - National Hellenic Research Foundation
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<date><dateTime>2016-06-13T09:17:11Z</dateTime></date>
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FN:National Documentation Centre - National Hellenic Research Foundation
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<language>gre</language>
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<rights>
<cost>no</cost>
<copyright>no</copyright>
<description>Copyright EYD-EPEDBM (Operational Programme "Education and Lifelong Learning")</description>
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